STAR WARS ZERO COMPANY GUIDE

Mission & Dilemma Database — Choices, Rewards and Consequences

Track Zero Company missions and campaign choices by rewards, reactions, Bonds, and follow-up consequences.

Holotable Missions screen with a Dangerous crisis mission and rewards

Start with the mission details you can use before deployment: the threat, time pressure, squad size, and reward.

Mission record

FieldCurrent detail
MissionStriker Tech – Resonating Strike
TypeCrisis Mission
RegionMid Two
DifficultyDangerous
ExpiryExpires in 1 cycle
Squad slots4
Threat preventedResonating Strike: Striker melee attacks grant 1 Resonance charge
RewardsDestroy Coil Upgrade; +100 Den Level; +100 Intel
Player choice branchesNot listed
Operator reactionNot listed
Bond impactNot listed
Follow-up consequenceNot listed

This record gives you the name, threat, time pressure, party size, and rewards in one place before you send a squad.

Operations, Missions, and Dilemmas are different records

Zero Company campaign scene representing strategic choices

What to record for a choice

DetailWhy it matters
Exact title and cycle or prerequisitePrevents mixing similar events
Exact choice wordingLets a player match the current screen
Immediate reward or costShows the tradeoff before a later consequence appears
Operator reactionAdds relationship context
Bond changeSeparates a real change from a tone guess
Follow-up consequenceHelps plan the next campaign step

Choices still to be mapped

Some mission branches and Dilemmas still need their exact reward, reaction, and follow-up result. A choice guide will be added when it can show the full decision rather than a vague summary.