CHOOSE THE RIGHT WEAPON
Weapon Class Comparator
Use the comparator to plan turns and match a weapon to your squad job. Armor, accuracy, upgrades, and target state can still change the final result.
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| Weapon | Damage | Crit bonus | Base crit | Range | AP | Build uses |
|---|---|---|---|---|---|---|
| Blaster Rifle | 10 | +6 | 5% | Medium | First shot 1 AP; additional shots 2 AP | Soldier · Assault · general-purpose builds |
| Repeater | 8 | +4 | 5% | Medium | Uses invested AP; damage scales with AP committed | Gunslinger · Soldier · Heavy · stationary damage turns |
| Blaster Pistol | 6 | +4 | 5% | Short | 1 AP per shot | Scout spotting · mobile Assault · Gunslinger · utility-heavy turns |
| Longarm Blaster | 12 | +12 | 5% | Long | 2 AP per shot | Sharpshooter · Cold-Blooded crit builds · long lanes |
What the weapon screen shows
The attack preview shows weapon identity and chance to hit. Use it before committing an important shot, especially when cover, range, or a status effect could change the result.
Weapon Mod details: Full mod names, tiers, stats, sockets, and upgrade paths are still being added. Until then, compare weapon classes by damage, range, critical bonus, and AP cost.
