CHOOSE THE RIGHT WEAPON

Weapon Class Comparator

Use the comparator to plan turns and match a weapon to your squad job. Armor, accuracy, upgrades, and target state can still change the final result.

Weapon class interface explaining action point costs

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WeaponDamageCrit bonusBase critRangeAPBuild uses
Blaster Rifle10+65%MediumFirst shot 1 AP; additional shots 2 APSoldier · Assault · general-purpose builds
Repeater8+45%MediumUses invested AP; damage scales with AP committedGunslinger · Soldier · Heavy · stationary damage turns
Blaster Pistol6+45%Short1 AP per shotScout spotting · mobile Assault · Gunslinger · utility-heavy turns
Longarm Blaster12+125%Long2 AP per shotSharpshooter · Cold-Blooded crit builds · long lanes

What the weapon screen shows

Fire Blaster Rifle interface displaying 75 percent chance to hit

The attack preview shows weapon identity and chance to hit. Use it before committing an important shot, especially when cover, range, or a status effect could change the result.

Weapon Mod details: Full mod names, tiers, stats, sockets, and upgrade paths are still being added. Until then, compare weapon classes by damage, range, critical bonus, and AP cost.

Read the AP economy guide