The Bigger They Are…
+2 ranged and melee damage against elite and boss enemies.
Upgrade notes: +3 / +4 / +6 damage at levels 1–3.
Build referenceCompare 10 recruitable Talents with each Specialization. Grades show how naturally a Talent fits the role, not a universal ranking.
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| Talent | Assault | Gunslinger | Heavy | Medic | Scoundrel | Scout | Sharpshooter | Soldier |
|---|---|---|---|---|---|---|---|---|
| The Bigger They Are… +2 ranged and melee damage against elite and boss enemies. | C | C | C | C | C | C | S | C |
| Anticipation Gain 1 Evasion stack once per turn; the next attack is evaded. | A | S | A | S | S | S | A | A |
| Cold-Blooded Gain 1 Vicious stack once per combat; the next attack is a critical hit. | B | A | C | C | S | C | S | B |
| Taunt Taunt one selected enemy once per turn. | C | C | S | C | C | C | C | C |
| A Life of Labor +5 Health and +1 Defense. | S | A | A | C | C | C | C | S |
| Thievery +150 Credits after this Operator completes a combat mission; does not stack. | C | C | C | A | C | A | C | C |
| Sabotage Detonate one explosive battlefield object once per combat. | C | C | C | C | B | A | C | C |
| Espionage +5 Intel after this Operator completes a combat mission; does not stack. | C | C | C | A | C | A | C | C |
| Grit Gain 1 Invulnerable stack once per turn and +2 maximum Health. | S | S | S | A | A | C | B | S |
| Fortitude +2 Defense while injured. | C | C | C | C | C | C | C | C |
+2 ranged and melee damage against elite and boss enemies.
Upgrade notes: +3 / +4 / +6 damage at levels 1–3.
Build referenceGain 1 Evasion stack once per turn; the next attack is evaded.
Upgrade notes: Two uses, then three, then it can target an ally.
Build referenceGain 1 Vicious stack once per combat; the next attack is a critical hit.
Upgrade notes: Two uses, then three, then two Vicious stacks per use.
Build referenceTaunt one selected enemy once per turn.
Upgrade notes: Target damage reduced by 2 / 4 / 6.
Build reference+5 Health and +1 Defense.
Upgrade notes: Adds melee and critical damage; level 3 reaches +7 Health and +2 Defense.
Build reference+150 Credits after this Operator completes a combat mission; does not stack.
Upgrade notes: +200 / +250 / +300 Credits.
Build referenceDetonate one explosive battlefield object once per combat.
Upgrade notes: Two uses, then three, then unlimited uses.
Build reference+5 Intel after this Operator completes a combat mission; does not stack.
Upgrade notes: +7 / +9 / +12 Intel.
Build referenceGain 1 Invulnerable stack once per turn and +2 maximum Health.
Upgrade notes: +4 / +8 / +12 Health; level 3 grants two Invulnerable stacks.
Build reference+2 Defense while injured.
Upgrade notes: +3 / +4 / +6 Defense; level 3 removes the injury hit penalty.
Build referenceExact upgrade values can change, so check the current in-game tooltip before committing your last points.