MATCH TALENTS TO YOUR BUILD

Talent × Specialization Matrix

Compare 10 recruitable Talents with each Specialization. Grades show how naturally a Talent fits the role, not a universal ranking.

Zero Company character customization interface with equipment options
10 TalentsRole fit gradesUpgrade summaries

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TalentAssaultGunslingerHeavyMedicScoundrelScoutSharpshooterSoldier
The Bigger They Are…
+2 ranged and melee damage against elite and boss enemies.
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Anticipation
Gain 1 Evasion stack once per turn; the next attack is evaded.
ASASSSAA
Cold-Blooded
Gain 1 Vicious stack once per combat; the next attack is a critical hit.
BACCSCSB
Taunt
Taunt one selected enemy once per turn.
CCSCCCCC
A Life of Labor
+5 Health and +1 Defense.
SAACCCCS
Thievery
+150 Credits after this Operator completes a combat mission; does not stack.
CCCACACC
Sabotage
Detonate one explosive battlefield object once per combat.
CCCCBACC
Espionage
+5 Intel after this Operator completes a combat mission; does not stack.
CCCACACC
Grit
Gain 1 Invulnerable stack once per turn and +2 maximum Health.
SSSAACBS
Fortitude
+2 Defense while injured.
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Talent effects & upgrades

The Bigger They Are…

+2 ranged and melee damage against elite and boss enemies.

Upgrade notes: +3 / +4 / +6 damage at levels 1–3.

Build reference

Anticipation

Gain 1 Evasion stack once per turn; the next attack is evaded.

Upgrade notes: Two uses, then three, then it can target an ally.

Build reference

Cold-Blooded

Gain 1 Vicious stack once per combat; the next attack is a critical hit.

Upgrade notes: Two uses, then three, then two Vicious stacks per use.

Build reference

Taunt

Taunt one selected enemy once per turn.

Upgrade notes: Target damage reduced by 2 / 4 / 6.

Build reference

A Life of Labor

+5 Health and +1 Defense.

Upgrade notes: Adds melee and critical damage; level 3 reaches +7 Health and +2 Defense.

Build reference

Thievery

+150 Credits after this Operator completes a combat mission; does not stack.

Upgrade notes: +200 / +250 / +300 Credits.

Build reference

Sabotage

Detonate one explosive battlefield object once per combat.

Upgrade notes: Two uses, then three, then unlimited uses.

Build reference

Espionage

+5 Intel after this Operator completes a combat mission; does not stack.

Upgrade notes: +7 / +9 / +12 Intel.

Build reference

Grit

Gain 1 Invulnerable stack once per turn and +2 maximum Health.

Upgrade notes: +4 / +8 / +12 Health; level 3 grants two Invulnerable stacks.

Build reference

Fortitude

+2 Defense while injured.

Upgrade notes: +3 / +4 / +6 Defense; level 3 removes the injury hit penalty.

Build reference

Exact upgrade values can change, so check the current in-game tooltip before committing your last points.