BUILD, COMBAT & CAMPAIGN GUIDES

Plan your squad. Win the mission.

Choose a guide for builds, combat, Bonds, weapons, and campaign settings.

Guide

Best Hawks Builds — Scoundrel Assist Engine and All 8 Class Directions

Build Hawks around Fearless Leader and the job your squad is missing. Compare all eight classes and weapon choices.

Guide

Best Talents by Specialization — A Synergy Matrix, Not a Flat Tier List

Compare Grit, Anticipation, Cold-Blooded, and all 10 recruitable Talents by class role and squad synergy.

Guide

Weapon Classes & AP Economy — Rifle vs Pistol vs Repeater vs Longarm

Compare all four Zero Company Weapon Classes and use AP-breakpoint logic for Scout, Gunslinger, Sharpshooter, Heavy, and hybrid builds.

Guide

Combat System Explained — 3 AP, Advantage, Cover, Spotted, Rally & Injuries

Learn Zero Company Action Points, Chance-to-Hit, cover, shared Advantage, Scout Spotted, Rally, and the three-injury Permadeath rule.

Guide

Difficulty, Permadeath & Beskar Mode — Choose Before You Lock the Campaign

What Permadeath and Beskar Mode lock, how injuries work, and how to choose settings for a first, Hard, or Expert campaign.

Guide

Focus Tree & Respec Guide — How to Rebuild Your Operator

How to change Specialization, refund Focus Points, and plan around fixed story Talents.

Guide

All 8 Specializations Compared — Roles, Abilities and Combo Logic

Compare Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier by role, abilities, AP needs, and dual-Specialization planning.

Guide

Bonds & Cross-Training — Squad Synergy and Training Guide

Use Bonds and shared training to plan better Operator pairs, combat synergy, and campaign choices.

Guide

Operator Guide & Squad-Building Rules — Build Roles Before Names

Compare Hawks, Trick, Tel-Rea, Cly, Luco, Jae, and Kabb, then build a squad that covers every tactical job.

Guide

Mission & Dilemma Database — Choices, Rewards and Consequences

Track Zero Company missions and campaign choices by rewards, reactions, Bonds, and follow-up consequences.