BUILD HAWKS FOR YOUR SQUAD

Hawks Build Planner

Hawks can change Specialization and weapon. Fearless Leader is fixed: it raises assist damage, defense, and chance-to-hit for every Operator while Hawks is present.

Hawks, the customizable leader of Zero Company

Loading build direction...

All eight build directions

SpecializationSquad jobWeapon directionKey abilitiesWhy it fits
AssaultMobile frontline pressureBlaster Rifle or PistolBull Rush for displacement; Sweeping Salvo for cone pressureMobility and cover disruption let Hawks create safer angles for the squad.
GunslingerFast multi-attack turnsBlaster Pistol or RepeaterQuick Draw can refund 1 AP on an elimination; Open Fire attacks twiceMultiple attacks create more chances to finish targets and exploit team setup.
HeavyTank and threat controlRepeaterBulwark area-Taunts; Unstoppable grants two RetaliationsFearless Leader already supports the squad; Heavy Hawks adds a clear frontline anchor.
MedicHealing and rescue insuranceBlaster Rifle or PistolCombat Stim buffs an ally; Morale Boost heals the nearby squad over timeThis is the most conservative way to combine Hawks’ team aura with recovery support.
ScoundrelCrit and assist setupBlaster Rifle or PistolIdentify Weakness guarantees the next damaging critical; Easy Mark enables an assistHawks can open a target for a harder-hitting ally while Fearless Leader improves assists.
ScoutAdvantage and spotting supportBlaster PistolCombat Recon generates Advantage; blaster damage applies SpottedThree 1 AP pistol shots can create more tagging opportunities, while Recon feeds squad actions.
SharpshooterLong-range precisionLongarm BlasterZero In grants Lethal but movement removes it; Precision Shot always hitsA backline Hawks can keep Fearless Leader active while covering long lanes.
SoldierSimple explosive damageBlaster RifleRocket Strike supplies area damage; Brutal Strike Dazes once per enemy per battleThe rifle opener and direct ability plan make Soldier the clearest aggressive baseline.
Focus Tree planning: Exact upgrades and point costs are not listed here yet. Start with the abilities you use most, then add survivability and reliability for your campaign.

Read the full Hawks decision guide